I had an awesome time at CanGames this weekend, despite the unfortunately timed application of caffeine that prevented me from sleeping At All on Friday night. I got to roleplay for the first time with some terrific gamers, got to play or hang out with a whole bunch of great people whom I really only see this one weekend every year, got to overdose on the sheer yay!games!SQUEE of it all.
Except for a couple of pickup fantasy card games during my volunteer shifts, I played RPGs in every time slot.
( I ran four games and played in three. TLDR )
The most delightful surprise for me was the Little Fears, a horror game about children and the monsters they imagine, that it turns out hits a whole bunch of story kinks for me. I'm pretty sure I would have had a blast even if it weren't for the crackerjack prize in this particular scenario. The system was simple enough but didn't do much for me story-wise, though now I totally want to try Under the Bed, since I suspect it will bring the same genre of play with the added bonus of story support.
So what was this crackerjack prize? The GM told us we were a bunch of kids in an orphanage, sneaking out on a rescue operation. He handed out character sheets and had us introduce ourselves, and on the third player I got it, because his character was Dean, and the first two had been Ruby and Jimmy, called Cas by his friends, and in my hands I was holding a sheet for a boy named Sammy. When the other two came up Anna and Bobby, I thought it was convenient that the GM had cribbed all the names from the same show, because at least I'd be able to remember them easy.
But that was not the crackerjack prize, my friends. Oh no. Because it didn't end with the names. I had stuff on my character sheet like hazel eyes, and bookworm, and curious, and guided (which is the game's shorthand for having a strong set of moral principals), and WE TOTALLY PLAYED A SUPERNATURAL AU AND IT TOTALLY ROCKED! I kept wanting to jump up from the table and twirl around, hugging myself, but I didn't want to miss a second of any of it so I stayed put and played serious, innocent, six-year-old Sammy with all the creativity I could muster, and had so much fun that I was still flying high hours later despite having been awake for two days straight.
Ten-year-old Dean failed to get the car started, then got all mad when Cas managed to drive it. Later, Dean almost got himself eaten by a corn field. Bobby picked me up when we were running from that possessed tractor, and when he tripped, he threw me to Dean instead of saving himself. He got half-mauled as a result, it was totally gross. I broke cover while the big kids were thinking about shooting the scary tooth fairy, because I couldn't resist the chance to meet it, and all it did was give me a quarter. I used a map to fight a clown. Ruby shot scarecrows with flares and took out nine werewolves with novocaine grenades. Dean fought with a hockey stick because they wouldn't let him carry the gun. The awesome went on and on.
OMG, do I ever I adore it when my fandom and gaming intersect!
Except for a couple of pickup fantasy card games during my volunteer shifts, I played RPGs in every time slot.
( I ran four games and played in three. TLDR )
The most delightful surprise for me was the Little Fears, a horror game about children and the monsters they imagine, that it turns out hits a whole bunch of story kinks for me. I'm pretty sure I would have had a blast even if it weren't for the crackerjack prize in this particular scenario. The system was simple enough but didn't do much for me story-wise, though now I totally want to try Under the Bed, since I suspect it will bring the same genre of play with the added bonus of story support.
So what was this crackerjack prize? The GM told us we were a bunch of kids in an orphanage, sneaking out on a rescue operation. He handed out character sheets and had us introduce ourselves, and on the third player I got it, because his character was Dean, and the first two had been Ruby and Jimmy, called Cas by his friends, and in my hands I was holding a sheet for a boy named Sammy. When the other two came up Anna and Bobby, I thought it was convenient that the GM had cribbed all the names from the same show, because at least I'd be able to remember them easy.
But that was not the crackerjack prize, my friends. Oh no. Because it didn't end with the names. I had stuff on my character sheet like hazel eyes, and bookworm, and curious, and guided (which is the game's shorthand for having a strong set of moral principals), and WE TOTALLY PLAYED A SUPERNATURAL AU AND IT TOTALLY ROCKED! I kept wanting to jump up from the table and twirl around, hugging myself, but I didn't want to miss a second of any of it so I stayed put and played serious, innocent, six-year-old Sammy with all the creativity I could muster, and had so much fun that I was still flying high hours later despite having been awake for two days straight.
Ten-year-old Dean failed to get the car started, then got all mad when Cas managed to drive it. Later, Dean almost got himself eaten by a corn field. Bobby picked me up when we were running from that possessed tractor, and when he tripped, he threw me to Dean instead of saving himself. He got half-mauled as a result, it was totally gross. I broke cover while the big kids were thinking about shooting the scary tooth fairy, because I couldn't resist the chance to meet it, and all it did was give me a quarter. I used a map to fight a clown. Ruby shot scarecrows with flares and took out nine werewolves with novocaine grenades. Dean fought with a hockey stick because they wouldn't let him carry the gun. The awesome went on and on.
OMG, do I ever I adore it when my fandom and gaming intersect!